PUTRA, D. I.; NAWESWARA, R. B.; WILLY, W. G. Can’t Stop, Won’t Stop Online In-Game Purchase on Mobile Phone: The Role of Flow Experience and Gaming Addiction (2024). European Journal of Business and Management Research, [S. l.], v. 9, n. 5, p. 45–50, 2024. DOI: 10.24018/ejbmr.2024.9.5.2401. Disponível em: https://www.ejbmr.org/index.php/ejbmr/article/view/2401. Acesso em: 3 nov. 2024.